Cutthroats terror on the high seas
THIRDLY - at the end of your voyage - move everything to the docks (including your gold) then sell your smallest ship. I run with at least 6 to 10 officers on my attacking ship. the more you have - the high your kill ratio.
MAKE BACKUPS 1st tho.ĪLSO - the number of officers you have on your attacking ship in a ship to ship battle has a HUGE impact on how your men fight. And you can make a town generate a large number of ships. There are also matrixes which detail the % of ships which have x number of guns, x number of officers, x number of gunners etc.These can be editied to create galleons that have 2 guns and 1 officer.
Inside the data directories there are text files which have matrixes detailing the percentages of ships generated by cities, % of ships that are merchants, guard ships, etc. Just to be safe though, whenever I noticed that we'd run out of an item, I'd simply buy a couple of tons, just to have them on hand.) Never fear, because I still never got any complaints about the men's eating habits. There is a glitch where "Food" and "Rum" are never depleted, but "Fruit" and "Livestock" are. (DS1-None of this comes without a hitch though. Your men will never complain about eating "ship's biscuits and salt beef" again, and never vote you out. With this file in place, you can cruise forever so long as you have AT LEAST 1 ton of each of these supplies on your ships. Simply edit it so that ALL the values read "0", then save as "Pla圜onsum.txt": This tiny file tells the game how much food needs to be available before your sailors start to complain, die, and finally vote you out: Gamespot.PLEASE REMEMBER BEFORE CHANGING ANYTHING IN YOUR GAME DIRECTORY, TO MAKE A BACKUP COPY AND SAVE IT ELSEWHERE, JUST IN CASE.
#Cutthroats terror on the high seas Pc#
Cutthroats: Terror on the High Seas for PC - Technical Information, Game Information, Technical Support - Gamespot.There is also the possibility of a ship's crew mutinying against you. The player can also technically "lose" the game by having their fleet sunk in battle or themselves be arrested in a town. The player also has the option of landing at beaches visible on the bird's-eye screen where they can bury their own treasure and carry out repairs or wait for an enemy ship to sail past.Ĭutthroats' goal is for the player to amass enough loot to be able to split it between him and his crew, so that they may retire wealthy however, after this the player can continue to take other voyages with his infamy or fame intact, which go up due to the player's acts: for example, killing all the civilians of a captured town gets a lot of infamy where becoming a privateer and hunting pirates gets fame. Sequences with the governor allow the player to gain fame with a nation and ultimately become a privateer the player can also receive missions and treasure maps. Ship combat is worked much as town combat with the player controlling his ship(s) with advanced controls such as where to aim cannon, and what type of shot, right down to scuttling the ship or setting it ablaze.īetween battles the player is forced to sail places to maintain his ship once at a town the player has a great deal of options such as buying supplies, buying new ships, making repairs, and visiting the governor. Other than this the player controls a ship unit upon a map of the Spanish Main and can plot courses to pins which represent towns however, if an NPC ship is close enough to the player (these ships spawn at the settlements with goals such as trade between towns or to find pirates), the player will be alerted and go into a smaller bird's-eye map in which they can raise flags to either enter diplomacy with the ship such as asking for information, raise nation flags to avoid them, or obviously raise the Jolly Roger to attack them. These settlements can be attacked by the player, meaning his crew, with weapons the player chose, will land at the town and can then be controlled to burn and pillage it. Also some settlements are ruled at certain times by independent rulers, e.g. The game world is covered with settlements according to the time period the player picks at the start (and evolves accordingly as the game progresses) and each settlement is ruled by one of the five new world powers, Spain, Britain, France, The Netherlands and Denmark. The game is set in the 17th century in the Caribbean, and unlike most pirate games is very historically accurate.